User Challenges

  • Difficulty balancing gaming with academic and personal life

  • Lack of tools to manage time and emotions

  • Dislike of disruptive intervention methods

✔ Improved awareness of playtime and emotional states
✔ Better balance between gaming and responsibilities
✔ Higher engagement with time and mood management tools

Problem

In a snapshot……

Solutions

An interactive system that promotes responsible gaming through:


  • Non-intrusive time reminders

  • Emotion-aware ambient feedback

  • Customizable features that support self-regulation

Impact

Solution

How might we help college-age gamers become more aware of their emotional state and manage their gaming time—while minimizing disruption to their immersive experience?

This project explores how college students balance gaming with academic and personal responsibilities. My team and I conducted research on time and emotional management, and I led the design of an interactive, non-intrusive solution that supports responsible gaming without disrupting the experience.

Background

LuminaGuard is a responsible gaming app that encourages healthier habits through emotional awareness and effective time management.

Roles and responsibilies


Duration

Project type

13 weeks

UX Case Study

LuminaGuard


LuminaGuard


UX Designer

Led the design and prototyping
Conducted user interviews and design evaluation